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Halo Season 2

Here is some work I did for Halo Season 2. I got to do some environment work on this show which felt like stepping out of my comfort zone. A lot of the moss was achieved using Megascan assets and MASH plug-in for Maya to give it a really realistic look. However the scenes started to get massively heavy by the end!

Responsible for Covenant Grunt body detail sculpt, texture, and look-development.

Covenant Grunt full body turntable. Responsible for body detail sculpt, texture, and look-development.

Covenant Grunt close-up turntable. Responsible for body detail sculpt, texture, and look-development.

Responsible for environment CG set extension modeling and look-development.

Responsible for cliff look-development and CG vegetation set-dressing using megascan assets.

Responsible for environment CG set extension modeling and look-development.

Responsible for environment CG set extension modeling and look-development.

Responsible for cliff look-development and CG vegetation set-dressing using megascan assets.

Responsible for cliff look-development and CG vegetation set-dressing using megascan assets.

Responsible for cliff look-development and CG vegetation set-dressing using megascan assets.

Responsible for environment CG set extension modeling and look-development.

Responsible for ceiling damage modeling, texturing, look development.

Responsible for ceiling damage modeling, texturing, look development.

Responsible for ceiling damage modeling, texturing, look development.