Here is some work I did for Halo Season 2. I got to do some environment work on this show which felt like stepping out of my comfort zone. A lot of the moss was achieved using Megascan assets and MASH plug-in for Maya to give it a really realistic look. However the scenes started to get massively heavy by the end!
Responsible for Covenant Grunt body detail sculpt, texture, and look-development.
Covenant Grunt full body turntable. Responsible for body detail sculpt, texture, and look-development.
Covenant Grunt close-up turntable. Responsible for body detail sculpt, texture, and look-development.
Responsible for environment CG set extension modeling and look-development.
Responsible for cliff look-development and CG vegetation set-dressing using megascan assets.
Responsible for environment CG set extension modeling and look-development.
Responsible for environment CG set extension modeling and look-development.
Responsible for cliff look-development and CG vegetation set-dressing using megascan assets.
Responsible for cliff look-development and CG vegetation set-dressing using megascan assets.
Responsible for cliff look-development and CG vegetation set-dressing using megascan assets.
Responsible for environment CG set extension modeling and look-development.
Responsible for ceiling damage modeling, texturing, look development.
Responsible for ceiling damage modeling, texturing, look development.
Responsible for ceiling damage modeling, texturing, look development.